View Full Version : Circular Vision + Head/Arm Locks

02-14-2010, 02:34 PM
Idea here; Argus puts Tracker on a Shadowhorn. Shadowhorn gets into the backarc of an enemy 'jack/beast and locks it while facing away from it. At the end of the turn though, Tracker expires and the Shadowhorn loses Circular Vision, so the lock target is no longer in his melee. Now, the specific reasons for losing a lock do not include going out of melee range, but I'm wondering if this is an unintended consequence of the change to Tracker, and RAW means you keep the lock, but it really doesn't make any sense. Or maybe I'm wrong and you loose the lock; just want some clarification.