PDA

View Full Version : when do you check for this



2LiveIs2Die
01-27-2013, 11:19 PM
when does one check for weather you are in an aura or pulse?
if I ask what defense a model is that might be inside TB, but im not making an attack does its controller have to check? Same for denny's web of shadows or the aura for the troll's stone barer.

Thanks

Mr. Golden Deal
01-27-2013, 11:32 PM
If it's a pulse effect, you'd have to check immediately, since it only would affect the models currently within that distance. If it's an aura, I imagine that you'd check when you go to make the attack.

icemantis
01-28-2013, 12:10 AM
You can only check auras when you'[re committed to the action, if it's an enemy aura. Technically they can check at any time, but you can only force a check if it's reasonable to see if your model is affected by it, which means your model is performing a related action (Attempting to charge into a army protected by eIrusk's feat, for example, which gives a -2 SPD aura from eIrusk).

sleet01
01-28-2013, 12:46 AM
Basically, if you want your opponent to tell you what the *current* defense/SPD/some other stat is, you have to make the attack or action that will cause the check. If, on the other hand, you want to figure out what the current stat is yourself, you can ask the other player for the *base* stat and work from there. That information has to be made available at all times.

Northern Ronin
01-28-2013, 01:29 AM
You can only check auras when you'[re committed to the action, if it's an enemy aura. Technically they can check at any time, but you can only force a check if it's reasonable to see if your model is affected by it, which means your model is performing a related action (Attempting to charge into a army protected by eIrusk's feat, for example, which gives a -2 SPD aura from eIrusk).

This is not entirely true. For a pulse, it's check when it is used, denote who is in and out, continue For an aura, you may only check when relevant regardless of if its a friendly or enemy effect. Now of course a lot of the time, the aura in question happens to share the size of your control range which you can check at any time, but there are more then just feats and control range spells that are auras. For example, Alexia's Lamentation can't be checked at any time, and even the person using it has to eyeball and guess that range.

icemantis
01-28-2013, 02:16 AM
Oooh, I learned something new! Thanks! :-)

2LiveIs2Die
02-02-2013, 08:52 PM
Can anyone site a rules source to back up their argument?

solkan
02-03-2013, 02:00 AM
For reference: https://privateerpressforums.com/showthread.php?136312-Rules-Question-What-Can-you-measure&p=1798762&viewfull=1#post1798762

https://privateerpressforums.com/showthread.php?133564-Meassuring-effect-areas&p=1775374&viewfull=1#post1775374

You measure when it is necessary to know. "I wonder what the current stat for this model is" is not an example of being necessary to know. "What is the current ARM of this model because it has suffered a damage roll?" or "What is the current SPD of this model because it is moving?" or "What is the current FOC of this model because I need to allocate focus?" is an example of 'necessary to know'.

Determining the set of models that satisfy the statement "models currently within X" of Y" (what some people refer to as a 'pulse' effect) is an example of 'necessary to know' because the position of Y could change, or one of the other models on the table could move into our out of that area. Therefore, it is necessary to identify all of the effected models.

For an effect of the for "while within X" of Y", it is not necessary to identify the set of effected models because it is always possible to measure from Y to see if any particular model is in the effect. Therefore, "when necessary" is when the game rules require the current value of the statistic.

Karl Eller
02-04-2013, 06:19 AM
Can anyone site a rules source to back up their argument?


For control area effects against opposing models, you do not have to measure the control area until after the enemy model commits to its movement or action.

Example: A warcaster casts a spell that turns his control into rough terrain. That warcaster's controller does not have to measure his control area prior to an enemy model entering it. The opposing player will have to adjust his model's position after completing its movement if it entered the warcaster's control area and had its movement reduced by the spell's effect.

Character limits

solkan
02-04-2013, 07:02 AM
For additional reference, previous threads:
https://privateerpressforums.com/showthread.php?119145-Question-about-knowing-modifiers-to-stats
Important highlight from post #11:
You do know your base stats. If there is potentially a modifier based on your distance from a model, but you don't know the distance to that model, then you don't know if you are affected by the modifier.

Since that thread was asking about Temporal Barrier, and had Infernal input, you may want to have a read.