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View Full Version : Aurora, Numen of Aerogenesis feat: Eleventh Hour



zyxx
09-22-2013, 06:36 PM
I am sure I know the answer to this, but still...

Aurora's feat gives Refuge to models in her CTRL area... and Refuge allows a model to make a full advance at the end of its combat action if it hit an enemy model this activation...

here is the set up... Aurora pops her feat, charges up, kills a dude. Refuge kicks in, she then moves up into combat with say a Warcaster, and proceeds buy Flashing blade spell attacks.
is this legit?

I know spells are "anytime abilities", but what about spells that grant melee attacks after your combat actions are finished?

Just looking for a bit of clarification.

Thanks,

Get to da choppa
09-22-2013, 06:52 PM
yes this works just fine because your casting a spell witch causes you to attack all in your melee range

theres a lot more referance to this but i dont want to make a huge thread about the long winided answer

Crate123
09-22-2013, 07:23 PM
As you say yourself, you are casting a spell. That is all that counts, that it makes you make melee attacks isnt important here.
So go nuts with the assassinations.

zyxx
09-23-2013, 03:08 AM
thanks guys!