Blailah
01-10-2014, 03:18 PM
I was in a game the other day with a more veteran player than I and a situation arose when a unit had to flee from a Terror check. The other player informed me that attacking a fleeing model gave you the back-strike bonus and because it was in my favor and he's been playing longer I didn't bother looking it up. Fast forward a few weeks, because I play Cryx and a good portion of what I play is undead and never flees I never really looked up the rules on it till today, when I bought a unit of living models. I couldn't find it in my mini rulebook stating that fleeing give a back-strike bonus but after reading rules for fleeing and advancing I can see how he came to the conclusion that it would give the back-strike bonus. I would like clarification please.
Fleeing states that you must run or full advance and forfeit action if you can't run. You can not advance in the direction of an enemy model. You may run/full advance 0" if you wish.
Advancing states that you must face the direction that you are advancing.
So the way I read it is:
Model A has terror and charges models Unit B.
Unit B fails the command check for Terror and is now Fleeing.
Model A fails to destroy charge target in Unit B.
Model A controller ends turn.
Unit B controller activates unit and runs 0".
Unit B must face away from enemy models because they did in fact advance (0" is still an advance) but can not advance toward an enemy model.
Unit B ends activation and passes command check to rally.
Unit B controller ends turn.
Model A activates and gets back-strike bonus on Unit B.
Fleeing states that you must run or full advance and forfeit action if you can't run. You can not advance in the direction of an enemy model. You may run/full advance 0" if you wish.
Advancing states that you must face the direction that you are advancing.
So the way I read it is:
Model A has terror and charges models Unit B.
Unit B fails the command check for Terror and is now Fleeing.
Model A fails to destroy charge target in Unit B.
Model A controller ends turn.
Unit B controller activates unit and runs 0".
Unit B must face away from enemy models because they did in fact advance (0" is still an advance) but can not advance toward an enemy model.
Unit B ends activation and passes command check to rally.
Unit B controller ends turn.
Model A activates and gets back-strike bonus on Unit B.