View Full Version : WM/Hordes MK I 500pt SR 4 Tournament 12/5/09

12-04-2009, 07:38 AM
12/5/09- 500 point Steamroller 4 MKI WM/Hordes Tourney!!!

Main Details:

Format: WM/Hordes 500 Point Steamroller 4 MK I (Last tournament of the year!)
Time: Register from 11am to 11:30am and Dice roll at noon (Don't be late!)
Date: 8/22/09
Prizes: Top 3 will receive prizes
Where: Outland Station - 12540 SW 120th Street Miami, Florida 33186 (305) 252-1176
Web: www.outlandstation.com
Cost: $5.00 entry fee

Download the rules and maps here - www.gurudojo.com under Resources.

Players must also bring at least two printed or legibly handwritten copies of all their army lists including point costs and an army/horde point total. They must register one copy of these lists with the TO prior to the start of the tournament. The player's opponent may view the other copies upon request.

The number of players participating in the tournament determines the maximum number of matches played. The chart below breaks down the number of rounds relative to number of players per event. The event will run until there is a clear winner, which usually means when there is only 1 undefeated player at the beginning of a round. Once a clear winner emerges, the event ends without additional matches. 8 players or less - 3 matches, 9 -16 players - 4 matches.

Steamroller uses timed turns to ensure a fair play environment. Players have 10 min to play each turn. When the time for a turn expires, the player whose turn it is finishes the activation of whatever model he is activating, and then ends his turn.

When a player moves a model or makes an attack during the other player?s turn, the player whose turn it is has the option of stopping the clock while the move or attack resolves.

After the time limit for the match has expired, the TO calls ?dice down?. When dice down is called the active player finishes any action already in motion (for example a dice roll or moving a unit), and then the game ends. If a game goes to dice down, check the scenario for how to determine the winner.

Once per game, each player may extend his turn length. A player can extend his turn length by declaring he is doing so after the time allotted for his turn runs out. At this time, the active player?s opponent resets the clock for five minutes, and the active player continues his turn. Remember that this extension is only for a player?s turn length and cannot extend a turn past the match length.

We will provide timers. Round length is 85 min + a variable D6 X 2 additional min.

Proxies (substitute models) are not allowed under any circumstances, nor can a player enter a tournament with a model that has not been released to the general public. So please dont leave your models at home by accident. Double check before you leave. Models must be fully assembled.