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View Full Version : Term clarification "movement"/Bartolo Montador in particular



Sebi
09-07-2015, 05:42 AM
What is movement?
Normal Movement is during a models activation
an advance is also clear to me

But is there something like a movement outside activation?

the question aroused with any effect triggering on "end it's movement"
Esspecially with Mercenary Warcaster Bartolo Montador's feat:
"Advancing enemy models that end their movement in Montador's control area are knocked down."
1st condition: advance
2nd: end it's movement

So if a model advances with countercharge/-slam out of activation or with a feat that let's you advance or with a special rule that let's models advance

Also affected by the knockdown part of Bartolo's feat?

The Captain
09-07-2015, 05:55 AM
Movement refers to all types of advancing (full advance, run, charge, and other forms of voluntary movement). Models are also moved by slams and throws. Placing is about the only way to change a model's position on the table that is not movement.

So yes, things like counter-charge, side step, sprint, overtake, etc. are advancing and will trigger "advances and ends its movement". If an effect triggers only on normal movement (ie. the movement portion of a model's activation), it specifies so.

solkan
09-07-2015, 06:13 AM
What is movement?
Normal Movement is during a models activation
an advance is also clear to me

But is there something like a movement outside activation?

the question aroused with any effect triggering on "end it's movement"
Esspecially with Mercenary Warcaster Bartolo Montador's feat:
"Advancing enemy models that end their movement in Montador's control area are knocked down."
1st condition: advance
2nd: end it's movement

So if a model advances with countercharge/-slam out of activation or with a feat that let's you advance or with a special rule that let's models advance

Also affected by the knockdown part of Bartolo's feat?

From the rules:

The term normal movement refers to the movement a model makes during the movement portion of its activation. Advancing refers to any movement a model intentionally makes, not to any movement caused by other effects such as being pushed or being slammed.

Note the second part:

Advancing refers to any movement a model intentionally makes, not to any movement caused by other effects such as being pushed or being slammed.
You referenced Bartolo's feat, it references "advancing enemy model that end their movement". An advance is a type of movement. As such, when you perform an advance you begin it and you end it, and when you do so you're beginning and ending movement. Whether that advance is during activation or out of activation, it's still movement, it's just not the model's normal movement.

If I had to guess, my guess would be that the fact that the rules for forfeiting a model's normal movement include the instruction:

When a model forfeits its [normal movement], resolve the effect to which the movement is being forfeited, then the model ends its movement, triggering any relevant effects.
In other words, it's possible for a model to trigger "end movement" effects without beginning or performing a movement.

Sebi
09-07-2015, 09:01 AM
Yeah thanks folks - fellow MErc was directed to this here:

https://privateerpressforums.com/showthread.php?22110-Old-Witch-s-Feat-and-Advance-Movement&p=328748&viewfull=1#post328748

Thanks and can be closed.