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View Full Version : Harkevich jack spam. How do you beat it?



Myster2
04-27-2017, 01:26 PM
There is a list floating around that is pretty dominant right now and i was wondering how people are beating it. What faction and caster? Lets pretend winning by scenario is not an option. Here is one of the lists, there are many other versions.

War Room Army

Khador - Khador to beat

Theme: Jaws of the Wolf
4 / 4 Free Cards 75 / 75 Army


Kommander Harkevich, The Iron Wolf - WJ: +28
- War Dog - PC: 0
- Juggernaut - PC: 12 (Battlegroup Points Used: 12)
- Juggernaut - PC: 12 (Battlegroup Points Used: 12)
- Marauder - PC: 10 (Battlegroup Points Used: 4)
- Marauder - PC: 10
- Marauder - PC: 10
- Marauder - PC: 10
- Marauder - PC: 10
- Marauder - PC: 10
- Black Ivan - PC: 19

Manhunter - PC: 0
Manhunter - PC: 0
Widowmaker Marksman - PC: 0


THEME: Jaws of the Wolf
---

GENERATED : 04/27/2017 14:22:41
BUILD ID : 2039.17-03-16

onijet01
04-27-2017, 06:17 PM
What faction. Do you want a answer with?

Prince Raven
04-28-2017, 07:29 AM
Generally I play for scenario but if that's not an option I assassinate Harkevich.

Myster2
04-28-2017, 10:24 AM
My factions are mercs, skorne and ret so ill take any tactics you have with those.

Harkevich is not easy at all to assassinate with all the speed 6 pathfinder jacks making a gaint wall to get to him

onijet01
04-28-2017, 12:33 PM
Mercanary list ideas.

1/3 (on phone so simplicity )

Captain Bartolo 1
- Sylys
+Buccaneer (x4)
+Freebooter (x5)
+Mariner (x2)

Game play tactics. Utilizing Bartolo 1 feat to keep the core of your army safe from the more likely alpha of the Harkevich players army. Use batten down the hatches to increase the armor of your force for a prolonged fight.

Use broadside and Buccaneer warjacks to knock down opposing warjacks allowing Freebooter warjacks to walk up/charge to utilize junk ability.
Mariners activate after each worrior. Sylys first to get mariner (with hot shot) in range of shooting Harkevich (using Buccaneer to knock down screen). Bart goes and swaps hot shot to second mariner to shoot Harkevich

Prince Raven
04-29-2017, 07:39 AM
The Makeda 2 Ferox list I think would work well into Harkevich jack spam and threaten asssination fairly easily.

Harkevich gets pretty squishy once there's no jack in base to base with him so remember to consider slams and throws.

Cyel
04-30-2017, 01:27 AM
Harkevich is not easy at all to assassinate with all the speed 6 pathfinder jacks making a gaint wall to get to him

If you discount both scenario (for unknown reason) and assassination, what kind of answer do you expect ?

Spinballwizard
04-30-2017, 10:37 AM
Retribution could run Dawnguard Sentinels down their throats. There aren't a lot of guns in that list, and they're fairly resilient against them to boot. Ivan and the Marksman also probably proc vengeance. And 'jacks don't like seeing lots of weapon masters coming down on them. Backed up by a 'caster like Issyria (with her feat and Crusader's Call) or Elara2 (with Scything Touch and her feat for the speed buff), you can cover a lot of ground. You out-threat his 'jacks (max threat 10" for them, whereas you have 12" with Sentinels + one of those two, and that doesn't factor in Vengeance), so it's possible you can force him to feat defensively (or wreck a few 'jacks before he does).

Lamoron
05-01-2017, 12:18 AM
The version with Kodiak could wall in front is even worse :D

Munindk
05-01-2017, 03:38 AM
General game plan: push his warjacks aside, knock them down if you can and then kill Hark.

With Ret I'd go crazy with Rahn, Battle Mages and Magisters to open up holes in his line which you can exploit with a few assasination pieces like Eiryss, Narn, Fane Knight and the like. For myrmidons I'd take Banshees, Chimeras and maybe a few Gorgon/Griffon/Aspis to jam. Discordia and Hypnos might be interesting too.

In mercs I'd probably take Ossrum and use Bashers and bunnies with bulldoze to open op an assassination window where you focus fire Hark with gunners, artillery or maybe throw a Driller in his face.

Or just refuse to play against proxies, which will mean that you're unlikely to run into a list with 6 Marauders.

Spinballwizard
05-01-2017, 07:35 AM
General game plan: push his warjacks aside, knock them down if you can and then kill Hark.

With Ret I'd go crazy with Rahn, Battle Mages and Magisters to open up holes in his line which you can exploit with a few assasination pieces like Eiryss, Narn, Fane Knight and the like. For myrmidons I'd take Banshees, Chimeras and maybe a few Gorgon/Griffon/Aspis to jam. Discordia and Hypnos might be interesting too.
Yeah, I had a similar thought. It's pretty easy to manipulate the battlefield through TK, Force Bolts, and Force Hammer to KD.

Myster2
05-01-2017, 01:06 PM
Thanks for all the help everyone!

The reason i didnt want to include scenario is because cid makes scenario much easier to stall out for attrition. Assassination is a good idea and possible i just wanted to make sure the group took in to account that it takes a dedicated attack or attacks as he does not die that easy.

Munindk
05-01-2017, 10:21 PM
Few warcasters die easily and Hark definitely isnt one of them, but in the list you posted he's one of the squisher models (although in a Khador 'Jack spam list, that isnt saying much).

MrVeux
05-10-2017, 04:52 AM
Cygnar player here, but this would work out of mercs too. I would want to play Caine3 into that list. It doesn't have much range, or that much screening, so if you can get your battlegroup into firing range of Hark, and he doesn't have more than two jacks in front of him, you have a very dead caster.

Also, going completely Cygnar, I feel like Nemo1 might point and laugh at that list, as disrupting an entire army seems fun.

regleant
05-10-2017, 11:04 PM
I see lots of answer like "I would use..." but not a single person has said "I played against Harkevich and this is how I won."

Lots of theory. What about application?

Munindk
05-11-2017, 12:40 AM
True, I havent played him and when the local Khador player gets around to him, I doubt I'll be seeing that much spam.

An alternative to push/pull/knockdown (though still assassination) could be Shadow Fire. Cygnar and Mercs have ways of applying it to whatever Jack is screening Hark. In Cygnar I'd combine it with range Jacks, in mercs I'd probably go for ranged solos.

Lamoron
05-11-2017, 03:53 AM
I've played into it, and it's brutal. Stryker2 with 20 Sword Knights + Alexia w. Murdoch, and three Lancers (or 2+ Thorn) to bop out Cortex boxes (and apply Disruption) works well enough, with Gibbs to allow Stryker2 to nuke a heavy and reset, but it's a dance. Assassination is damn hard because of the cloud wall, forcing an attrition game that really sucks. I don't think a general solution for every faction exists, or at least not to the cloud wall version of the list.

Prince Raven
05-11-2017, 06:40 PM
I see lots of answer like "I would use..." but not a single person has said "I played against Harkevich and this is how I won."

Lots of theory. What about application?

I played against Harkevich and killed him by taking advantage of my opponent making a positioning error allowing me to charge him with a Slipstream'd speed buffed Proteus.

Hephaestus
06-14-2017, 02:53 PM
Convergence player primarily. Last time I played against a Harkevich list, I brought Iron Mother. The most dangerous place to be when fighting IMD is next to one of your own jacks.

Smedley
09-25-2017, 12:48 PM
There's always the 'fight cheese with older, stinkier cheese' method:

Magus2 28pts
Sylyss - 4
Freebooter - 9
Freebooter - 9
Freebooter - 9
Freebooter - 9
Freebooter - 9
Freebooter - 9
Freebooter - 9
Freebooter - 9
Buccaneer - 6
Gorman di Wulfe - 4
Hutchuk - 6
Victor Pendrake - 4
Dirty Meg - 3

Escort and Jury Rigged gives all Freebooters 13" threat ranges, and between the Buccaneer, Pendrake and Hutchuk you have 3 models with ranged knockdown capability to turn all your Freebooters into weapon masters. Failing that you can use grab & smash to KD both your charge target and the next closest model to that target meaning each Freebooter's activation can be a setup for the next. You could factor in Calamity but the likelihood is you'd rather just spool up more jacks rather than spend half your focus to increase damage on a single target. Failing all else, Magnus2's feat will give you a means to stall your opponent's advance or keep them away from scenarios.