paradox
10-26-2017, 12:53 PM
On Core rules page 8:
Some attacks and special rules cause a model to
become knocked down. While knocked down,
a model does not have a melee range and cannot
advance, make special actions, make attacks, or cast
spells. A knocked down model does not engage
other models and cannot be engaged by them. As
a consequence, a model is never in melee with a
knocked down model. A melee attack against a
knocked down model automatically hits. A knocked
down model gains cover unless the point of origin
(p. 20) of the ranged or magic attack is within .5˝ of
the target model. A knocked down model does not
block line of sight and is never an intervening model.
So a KD model retains its DEF stats? Eg, Attacker targets a KD model with a magic attack. It is within 0.5" of the target. The Magic Attack Roll is against the target's normal DEF? This is unlike WMH, where a KD model is DEF5?
Some attacks and special rules cause a model to
become knocked down. While knocked down,
a model does not have a melee range and cannot
advance, make special actions, make attacks, or cast
spells. A knocked down model does not engage
other models and cannot be engaged by them. As
a consequence, a model is never in melee with a
knocked down model. A melee attack against a
knocked down model automatically hits. A knocked
down model gains cover unless the point of origin
(p. 20) of the ranged or magic attack is within .5˝ of
the target model. A knocked down model does not
block line of sight and is never an intervening model.
So a KD model retains its DEF stats? Eg, Attacker targets a KD model with a magic attack. It is within 0.5" of the target. The Magic Attack Roll is against the target's normal DEF? This is unlike WMH, where a KD model is DEF5?