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Splurk
07-13-2010, 05:59 PM
Asking for a friend, If he casts overrun on a Behemoth then could he then activate the Behemoth, move take his initial bombard attack then move again because of overrun into melee, then make his initial melee attacks.

Thanks ahead for your replies.

TheUnknownMercenary
07-13-2010, 06:06 PM
Yes it can.

FerrusManus
07-13-2010, 06:08 PM
When target model in this modelʼs battlegroup destroys one or more enemy models with an attack, immediately after the attack is resolved one model in this modelʼs battlegroup that is in its control area can make a full advance, then Overrun expires. Overrun can be cast only once per turn and lasts for one turn.Yes, he is correct, since you make full advance immediately after attack is resolved it doesn't end your combat action (compare to Refuge which specifies that you make advance after combat action). So it's no different than making bombard attacks first and then making your melee attacks, only with overrun you can advance in-between.

Another question - after model with overrun kills something does Overrun expire even if you didn't made the full advance, or does expire only when you make an advance.

Splurk
07-13-2010, 06:10 PM
Alright, thanks both of you. that how we thought it worked but figured it was better to check and be sure then play it wrong.

TheUnknownMercenary
07-13-2010, 06:17 PM
Another question - after model with overrun kills something does Overrun expire even if you didn't made the full advance, or does expire only when you make an advance.
It expires after you advance and it only last one turn, aka the turn it was cast.