View Full Version : Charging and melee distance

09-20-2010, 12:43 AM
So the charge rules don't require that the model move directly towards the target, but they do require that the charge movement take place along a line that passes within melee range of the charge target. Let's say a player attempts to charge a model, but misjudges the distance to the target and ends up traveling in a line that does not pass within melee range of the target (example: a jack/beast with Reach attempts to charge a target obliquely so that it has a wider target selection for follow-up and extra attacks, but draws the charge line a little too far out). How would you adjudicate this situation?

09-20-2010, 12:49 AM
Re-wind the charge and try again - the first charge line was illegal.

EDIT : Just to clarify - the charging model has to move along a line that would end with the TARGET in the CHARGING models melee range. The targets melee range is irrelevant.

09-20-2010, 10:52 PM
And how about if ALL the charge line are illegal (i.e. the target is out of range)?

09-20-2010, 10:58 PM
It's still a legal charge line if, given infinite movement, you WOULD end with your target in your melee range.

09-20-2010, 10:59 PM
The angle of the charge needs to be so that if the charging model had unlimited speed, it would get to where the target would be in its melee range.

dhow tocor
09-21-2010, 02:29 AM
It's still a legal charge line if, given infinite movement, you WOULD end with your target in your melee range.

The only way to prove that is to lay a line from the edge of the charging model parallel to the line of the charge to see if would have made it into melee range (or do some fancy math). But in reality you just declare it a failed charge.

09-21-2010, 07:14 AM
For measuring and movement id read this thread for ideas as your question, as far as rules goes, it means that the charge was failed the moment he ended his movement without the charge target in melee range. There isn't much adjudication from a strict rules standpoint. This contains measurement tactics so you maintain original position and can have "funner" games (like use markers next time before moving model):